![]() There also won’t be any children, aka Screamers, this time. Smektała confirmed that the buggy from The Following expansion will not be making a return - in fact, there are no driveable cars in DL2 at all. Related: Dying Light’s Halloween Event Was Everything I Want For Dying Light 2 Returning Mechanics Peacekeepers add traps to zones they control while Survivors add things like ziplines and airbags that improve your ability to do parkour. There are 12 zones in the City that can be controlled by one of two opposing factions - Peacekeepers or Survivors - depending on who you side with in the story, with seven of those zones physically changing to reflect the faction that’s in control. “You can move however you want without loading screens.” Smektała clarified that the fast travel system will utilize loading screens, but that it's possible to move freely anywhere in the map without encountering any loading screens. “There are no loading screens after the prologue,” Smektała says. The prologue mission takes place in its own smaller map, but after that the rest of the game takes place in the City, a large open world metropolitan made up of smaller interconnected boroughs. Open World Mapĭying Light featured two separate open-world maps, the Slums and Old Town, but Dying Light 2 has one continuous map with fast travel options via subway terminals. Like the original, Dying Light will have ultrawide (21:9) and super ultrawide (32:9) support, but no eye-tracking implementation this time around. Smektała confirmed that DL2 will have HDR support, ray tracing, and the ability to switch between performance (60fps) and quality settings on the next-gen console versions. Here’s everything you need to know about Dying Light 2, straight from one of the men who made it. He also offered a definitive answer to whether or not Dying Light 2 is a strand game. Dying Light 2 Gameplay Director Answers Our Biggest Questions Dying Light 2 Gameplay Director Answers Our Biggest QuestionsĪfter spending four hours with Dying Light 2 last week, I met with lead game designer Tymon Smektała to ask him about some of the game's defining mechanics, returning features, and his philosophy about some of the sequel’s biggest changes. ![]()
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